Trump, sad, glad

There are a lot suggestions for Retromat that I can’t  include. Most commonly I decline because an activity is a variation of one that’s already in – just like the following one. I thought it was a fun one (gotta keep a sense of humour in trying times …) and asked its creator Leszek Blacha to publish it here so that you, dear readers, might use it. Those of you outside of the US, anyway.

Trump, sad, glad

This is a variation of “Mad, Sad, Glad” based on a certain Mr. Trump who has a distinct way of talking. Therefore the new categories are “Total disaster”, “So sad”, and “Great (again)”.

Let us know in the comments whether you got laughs for that one. Thank you for sharing, Leszek!

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How to transition from Set the Stage to Gather Data in retrospectives

Here’s another interesting question about retrospectives I got in my inbox, this time from Claudia: 

I just became a Scrum Master and will have my first Retrospective ever. What I find difficult for the beginning – I’m sure this will change after doing some Retros – is the transition from Set the Stage to Gather Data. After setting the stage, how do I go the Gather Data? Do I simply say “thank you, now, we’ll continue to gather data…“ or do I comment anything from Set the Stage to Gather Data.

[If you are new to retrospective and have never heard about the phases you can find out more here.]

Questions like these are great, because they make me examine something that I don’t consciously think about and “just do”. So yeah, how do the heck do I frame the transition? As always, the answer is: It depends 😉

It depends on what I want to achieve with “Set the Stage” (StS). Let’s look at the different cases:

Default case: I want everyone to speak, preferably about something positive and true and relevant to the last iteration

In this case, yes, most of the time it is close to “thank you, now, we’ll continue with gathering data…“ I wouldn’t use that exact phrasing because it implies that the 1st phases content is throwaway, when it reveals something about the last iteration. I can’t remember ever picking a starting activity solely for the fun of it… 

My default opening method is a question that goes around the circle. Here are some of these questions and a transition to “Gather Data” that lends itself to that question:

  • What was your biggest insight during the last sprint?
    -> Thank you! Now let’s look into what other observations you have made with $activity.
  • If the last sprint had been a restaurant, what kind of restaurant had it been
    ->
    Very creative, thank you! Let’s go into more detail now …
  • Describe the last sprint in 3 words
    ->
    Now that we’ve had a summary of the sprint, let’s get more verbose…

Of course, the transition has to also match the activity you’re leading to in “Gather Data” (GD). But yeah, usually the sticky notes from StS just keep hanging on a board and are not re-used. If people have the same point again for GD, they can rewrite the sticky or re-hang the existing sticky note. I don’t care either way.

Special case: Testing the waters – with a new team or in a conflict situation 

When I facilitate for a team for the first time or in a conflict situation I like to test the waters with ESVP: Do people want to be here? How much engagement can I expect from them?

If I expect problems, I might use Constellation  or Team Radar to explore questions like “How likely are you to speak openly?”. It might be necessary to adapt these to a written form that participants fill in anonymously.

The important thing is that you have to be willing to deal with problems that come up. What if half the participants are Prisoners – How will handle it? What if nobody dares to speak openly – What will you do?

In short, you’ll have to have at least a rough idea of a Plan B. The more problems you expect, the more solid your Plan B needs to be.

Btw, “normal” opening rounds and retro activities can also derail, either because something “traumatic” happened to a single person (divorce, sick loved one, …) or the team as a whole (someone being fired, new boss, …) that you hadn’t been aware off. In these cases, don’t try to follow your original plan. The retro is not an item to tick off a list. Stay calm, sometimes it’s okay to just let people talk. But I digress …

Special case: Outcome Expectations

Related to the previous case: Some activities are about the retro on a meta level, e.g. asking for Outcome Expectations. I’ll try to help meet the expectations or at the very least check if they’ve been met or not throughout the retro.

Special case: StS is already data heavy

There are some data heavy StS activities in Retromat that can easily be fleshed out for use in GD, e.g. Amazon Review or Postcards. Don’t be limited by the phase that is assigned in Retromat. There are many activities that can arguably that also fit into a different category.

Actually, when you look at my retrospectives individually, you’ll usually find only 4 to 4.5 distinct phases in them. The middle three phases kind of bleed into each other. Which one I stress varies. But whatever I do, you can spot Lean Coffee in each one of them, just rarely as a standalone technique.

(If you plan your retrospectives with Retromat, you can get around the strict “5 phases” layout by manually changing the IDs in the URL and hitting enter.)

Anyway, the above are all the special cases I can currently think of. Do you have any to add? How do you transitien between StS and GD?

Thank you for the question, Claudia! It was fun to think about this!

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My most important retrospectives were horrible

I’ve got a confession to make: I think fun in retrospectives is overrated. And I never bring cookies, when I facilitate.

Don’t get me wrong, I prefer having a good time to moping about and yes, I prefer participants to be in a good mood. Light hearted people are more creative and willing to try new things.

But all my most important retrospectives – the ones I still remember years later – were horrible! Or at the very least deeply uncomfortable. That holds true regardless of whether I facilitated or was a regular participant.

All my most important retrospectives were horrible

The important retrospectives, the ones that really counted and made a profound difference were about troubling topics: When something or someone wasn’t working out despite everyones best efforts. They had a big impact like teams dissolving; people leaving teams or even the company. That category of events.

Something like that is decidedly not fun. But it’s necessary to have these conversations. I’m grateful to people who have the guts to bring up the crucial topics even if it hurts in that moment. After the dust has settled everyone is better off, because a harmful situation has turned into a new beginning. And work in general, not just that the retrospective, has a chance to be fun again.

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“I just can’t get her to engage!” – Gnarly Retrospective Problems

A Scrum Master from the financial industry shared a gnarly retrospective problem with me:

My gnarly problem is that I have one member of my team that doesn’t like to participate in our ceremonies. Her body language shows it, but her words never do. She doesn’t really talk during any of the ceremonies, just tells our manager that she thinks they are a waste of time.

 

I keep trying to play games and spice things up and I’ve tried the boring, to the point method of: works well, not so well, and needs improvement …

 

I just can’t get her to engage! Any help on this?

This seems to be a very common problem. I’ve certainly had it. That’s why I want to share an edited version of my answer here. I try to keep a focus on retrospectives although it seems to be a larger problems.

In a live coaching situation there are loads of good questions to ask: How does the team react? Was there ever a retrospective during which she was engaged? What is she like outside of the retros?

Without knowing many of the specifics, here is some generic advice.

Prologue: We can’t force agile on people

In general, I’ve stopped forcing people. As Marshall Rosenberg said, you cannot make people do anything. We certainly can’t make them “be agile”. If she doesn’t want to be there, she won’t engage. What would happen if she didn’t have to come? How would that affect the team? How does it affect the team now that she’s not engaging?

I’ve often seen teams invest a lot of energy trying to include someone who didn’t really want to be part of it. Not everybody is cut out for agile. Not everybody can be won over. That’s okay. Time will tell if she wants to work in an agile team or not. Sometimes it’s best for everyone if someone leaves the team – As graciously as possible: Let everyone save face. Certainly no mobbing!

But we’re not there yet. Everybody deserves a fair chance and we’re trying to include someone.

Make it worth her time

She gave a reason for her disengagement, at least to the manager. And it’s a valid reason. Veronika Kotrba and Ralph Miarka taught me: “Everybody is the expert for their own situation”. If she thinks it’s a waste of her time, then it’s a waste of her time. Period. The question is: What would make it worth her while?

Continue reading

What can you do if retrospectives repeatedly go sideways?

Not all retrospectives go well. When you support a team as a Scrum master, there are all kinds of strange behaviours or team dynamics that can make retrospectives go sideways, time after time. A facilitator can’t always prevent that. At least I can’t. Not always. Got lots better, though. Over the years I’ve picked up several different angles to get retros back on track (what I think is the “track” anyway). Enjoy:

Choose specific activities

When I started out as a Scrum master I thought my only option was to carefully choose activities to nudge people into the direction I thought they needed to go. And for some situations that works well.

The team acts the victim. Others need to change, there’s nothing they can do? Try Outside In, Circles & Soup, If I were you, …

There is a specific “weak” area they don’t like to look at? Communication Lines for (surprise!) flow of information, Quartering for Tickets, Company Map for Power Dynacmics, …

Talk to individuals

Then I started to address individual behaviour in spontaneous 1:1s whenever I could snatch the person alone. For instance: “I’ve got the impression that you often address me during the retrospective (/standup/…). The information is not for me, it’s important for the others. I would love for you to try to look at the others more.” Continue reading

Improve your Retrospectives with this 1 weird trick: Liftoffs

When health is concerned, preventing issues altogether is often easier than treating them once they’ve manifested. The same can be said for retrospectives:

In retrospectives we often make up for the fact that we didn't have a liftoff

Either Deborah Hartmann Preuss or Steve Holyer said that in a conversation and it rang true. Very few teams get a proper liftoff and they lose weeks and months of productivity to initial friction. In contrast, a proper liftoff sets up a team for success by laying a solid foundation of agreements and shared understandings. Then the team doesn’t have to spend their retrospectives patching up problems that could have been avoided.

What are liftoffs exactly?

You might know them as kickoffs, jump starts, launches or project starts – a meeting at the beginning of a team coming together and / or starting to work on something. I’m going with the name “liftoff” because of the book by the same name written by Diana Larsen and Ainsley Nies. Continue reading

Story Cubes for Retrospectives

Sometimes we have guests over who want to learn more about our Open Friday and see it in action. Lately we’ve been asking for a session in return so that visitors add to our pool of knowledge. These guest sessions are often interesting and sometimes you strike gold: Cynthia Hohlstein and Kevin Plechinger hosted an inspiring session on and with Story Cubes. Because neither of them blogs, I get to share their idea with you: Story Cubes are sets of 9 dice with images on them. The images cover a wide range of motives, such as a speech bubble, a sheep, a star, a hand or a walking stick figure. The idea is that you roll 3 dice and then tell a story that contains the 3 motives you rolled.

3 Story CubesThis can easily be turned into a fun activity for agile retrospectives if players answer a question instead of just telling a story. Cynthia and Kevin already had a couple of ideas:

  • What was last sprint like?
  • How do customers view our product?
  • What’s the state of agility here in our company?
  • What was your carreer path? How did you get here?

We spend the hour-long session answering questions in groups of three. It was very interesting because the cubes prompt you to talk about aspects you wouldn’t normally have touched on – you tell the truth and still have to incorporate the 3 images. Among others, we used the “Customer View” question and it was quite revealing. Story Cubes help with changing perspective and add a fun element.

Thank you Cynthia and Kevin for introducing us to story cubes!

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Need an idea for your next agile retrospective? Or 127? Retromat eBook!

Wow, this was a looooong time in the making, but it’s finally here: The Retromat eBook! So, if you’ve ever wanted to front-load your brain with each and every activity in Retromat, check out the Retromat eBook!
Cover Retromat eBook

Find the perfect fitting activity for your team and situation! Never run the same retrospective twice. Unless you have to bring one back due to popular demand 🙂

While I was at it, I updated and included a lot of useful information around retrospectives, such as the basics, a default planPhase 0 & increasing follow-through on action items and the interview series about remote retrospectives. I hope the result is useful to you 🙂

PS: If you’re the source or submitter of one of the activities currently in Retromat you get a free copy! Just email me! Check the green box below for contact details.)

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Phase 0 – Checking follow-through in retrospectives

You are probably familiar with the 5 phases of a retrospective, as described in Agile Retrospectives by Esther Derby and Diana Larsen. For years now I sometimes have a block before these 5 phases. I call it “Phase 0” and use it to check up on what happened to the action items the team agreed on in the last retrospective.

After all, retrospectives serve a purpose. In the long run, we want to improve and that means trying out things. If all that ever happens is talking and nothing ever changes due to retros, then why do them? Plus, teams quickly learn to resent retros in this case.
Change happens

I got the idea for Phase 0 from a team that was amazing at follow through: Each retro they added all action items and rule changes (we didn’t know about working agreements back then) to a big on-going flip chart. Each item had a “revisit”-date attached to – the date when the team thought they’d be able to judge the effect (usually 2, 4 or 6 weeks). At the beginning of each retro we would go down the list of all open items that had reached the revisit date and inspect them. Did the team do it? Did it work as intended? If yes, rule changes were made permanent and actions crossed off. If not, the items were consciously dropped or changed.

They had continuous improvement down to an art. It was a joy to facilitate their retros. They devoted a huge chunk of time to this process – 20-30 minutes out of 60. That sounds like a lot (it is!) but it worked very well for them. By the time they had analyzed the list, they usually had covered a lot of the things that bugged them.

I’ve never again seen such consistent follow-up. My Phase 0 is very bare bones compared to this: I bring the list of last retro’s agreements and ask what happened with them, boiling it down to 5 minutes.

This accomplishes several things:

  • It lets the team know that someone cares about what happens. (Whenever I remember to, I’ll also ask during the iteration – genuinely curious, not annoyingly!)
  • I can spot problems with follow-up early. And hopefully the team will notice them too

With a mature team, I’ll do this every once in a while. If I think there’s a problematic pattern, I’ll do it more often. I try my damnedest not to be accusing, but if the team consistently does very little of what they agreed to do, that’s indicative of a problem. Phase 0 lets us find this so that we can work on the lack of follow-through.

Curiously enough, I’m not the only one to come up with an extra phase before the 5 phases of lore. At least two other people have developed similar concepts: Marc Löffler and Judith Andresen. I’ve only recently heard about Marc’s ideas. I’m told it’s also something with checking follow-through but I’m relying on hear-say. I’m much more familiar with Judith’s work and her “Intro” is more elaborate than my Phase 0: She does an Intro at the beginning of every retrospective and it consists of the Agenda, restating the Vegas rule & the Prime Directive, and checking follow-through & team rules.

So, there’s at least 3 people who independently arrived at the concept of checking last retro’s agreements at the beginning of the next one. And those are just the Germans! Is anybody else doing this?

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Retromat is not meant for beginners!

Aaaargh, I recently found out that there are indeed people who just use whatever random plan Retromat spits out. Errh mah God! I was in serious denial about this, despite evidence to the contrary.

I never, ever meant for anyone to do this. The random plan was always meant as a starting point from which everyone would merrily click left and right to create a plan that fits their and their team’s needs.

That’s what I meant with the “tweak it” in “Planning your next retrospective? Get started with a random plan, tweak it, print it and share the URL”. It’s a little too subtle. To me it’s obvious that most random combinations will not work well together. It’s obvious to me, because I’ve facilitated retros before and I’m experienced. It’s not obvious for someone new to retros. So here’s a handy note to self:

What is obvious to me is not necessarily obvious to others. In fact, it will be least obvious to the people who need the clarification most.

How could I not realize this for so long? I guess I only get emails from people for whom it works. I don’t hear from those that fail with a random plan or those that “have to pick up the pieces after an inexperienced colleague unleashed a random retro on a team” (actual quote!). I’m so sorry!

I’ll try to find the time to beginner-proof Retromat ASAP. I’ve also thought about the best out-of-the-box, beginner-friendly retro plan I can come up with. It’s practically guaranteed to be better than a random plan.

To reiterate: Retromat is a great source of inspiration for people who know what they’re doing. It’s not a good place to start for people who lack the experience to know whether activities go together well.

In theory Retromat offers millions of plans for retrospectives. In practice only a fraction of these combinations work well. A random plan is highly unlikely to work out!

When you plan a retrospective with Retromat you have to make sure that you know how the results of one activity will be used in the next activity. That’s what the arrows at the sides are for: To flip through the activities for one that fits to the activities before and after it, as well as your team’s situation.

Retromat needs some experience. Please do not recommend it to beginners! At least not without fair warning. Recommend Agile Retrospectives instead and if it’s urgent, this plan. Thank you!

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