How to get a very dirty whiteboard sparkly clean

When you let the writing on whiteboards stay on for long enough – say, a couple of month –  dry-erase markers stop being “dry-erase” and start being “leave unwipeable shadowy traces behind”. You’re left with an unsightly board, no matter how often you wipe. Water doesn’t help, at least not against dried up German Edding markers.

Even worse are traces of the slim tape that some teams use to create tables on their boards. Its remains are stickier than candy floss and way uglier.

wepos-kunststoffreiniger Fear not, my colleague Frieda has the miracle cure: Clean your whiteboard with “Wepos Kunstoffreiniger” (= Wepos plastics cleaner) and it will become perfectly clean and smoother than a baby’s butt. Way smoother, actually.

That’s also the catch: After wiping your board with the cleaner you have to wipe it with water. Otherwise no sticky note will stick to the board. Try it, it’s quite fascinating. The sticky notes fall right off of the infinitely smooth surface.

If you don’t have tape traces you can also get rid of the old marker markings with a wet microfibre cloth. Again, kudos to Frieda for finding this trick.

The very last resort, for people without any equipment, is ye olde overwriting trick: Retrace the old writing with a whiteboard marker. The solvents in the marker’s color will also work on the old markings and make them wipeable again. It’s works, it’s just tedious.

Do you have any neat tricks for cleaning dried-in markers?

What can you do if retrospectives repeatedly go sideways?

Not all retrospectives go well. When you support a team as a Scrum master, there are all kinds of strange behaviours or team dynamics that can make retrospectives go sideways, time after time. A facilitator can’t always prevent that. At least I can’t. Not always. Got lots better, though. Over the years I’ve picked up several different angles to get retros back on track (what I think is the “track” anyway). Enjoy:

Choose specific activities

When I started out as a Scrum master I thought my only option was to carefully choose activities to nudge people into the direction I thought they needed to go. And for some situations that works well.

The team acts the victim. Others need to change, there’s nothing they can do? Try Outside In, Circles & Soup, If I were you, …

There is a specific “weak” area they don’t like to look at? Communication Lines for (surprise!) flow of information, Quartering for Tickets, Company Map for Power Dynacmics, …

Talk to individuals

Then I started to address individual behaviour in spontaneous 1:1s whenever I could snatch the person alone. For instance: “I’ve got the impression that you often address me during the retrospective (/standup/…). The information is not for me, it’s important for the others. I would love for you to try to look at the others more.” Continue reading

Improve your Retrospectives with this 1 weird trick: Liftoffs

When health is concerned, preventing issues altogether is often easier than treating them once they’ve manifested. The same can be said for retrospectives:

In retrospectives we often make up for the fact that we didn't have a liftoff

Either Deborah Hartmann Preuss or Steve Holyer said that in a conversation and it rang true. Very few teams get a proper liftoff and they lose weeks and months of productivity to initial friction. In contrast, a proper liftoff sets up a team for success by laying a solid foundation of agreements and shared understandings. Then the team doesn’t have to spend their retrospectives patching up problems that could have been avoided.

What are liftoffs exactly?

You might know them as kickoffs, jump starts, launches or project starts – a meeting at the beginning of a team coming together and / or starting to work on something. I’m going with the name “liftoff” because of the book by the same name written by Diana Larsen and Ainsley Nies. Continue reading

Need an idea for your next agile retrospective? Or 127? Retromat eBook!

Wow, this was a looooong time in the making, but it’s finally here: The Retromat eBook! So, if you’ve ever wanted to front-load your brain with each and every activity in Retromat, check out the Retromat eBook!
Cover Retromat eBook

Find the perfect fitting activity for your team and situation! Never run the same retrospective twice. Unless you have to bring one back due to popular demand 🙂

While I was at it, I updated and included a lot of useful information around retrospectives, such as the basics, a default planPhase 0 & increasing follow-through on action items and the interview series about remote retrospectives. I hope the result is useful to you 🙂

PS: If you’re the source or submitter of one of the activities currently in Retromat you get a free copy! Just email me! Check the green box below for contact details.)

PPS: Interested in retrospectives? Sign up to the Retromat newsletter to get related news and tricks!

Phase 0 – Checking follow-through in retrospectives

You are probably familiar with the 5 phases of a retrospective, as described in Agile Retrospectives by Esther Derby and Diana Larsen. For years now I sometimes have a block before these 5 phases. I call it “Phase 0” and use it to check up on what happened to the action items the team agreed on in the last retrospective.

After all, retrospectives serve a purpose. In the long run, we want to improve and that means trying out things. If all that ever happens is talking and nothing ever changes due to retros, than why do them? Plus, teams quickly learn to resent retros in this case.
Change happens

I got the idea for Phase 0 from a team that was amazing at follow through: Each retro they added all action items and rule changes (we didn’t know about working agreements back then) to a big on-going flip chart. Each item had a “revisit”-date attached to – the date when the team thought they’d be able to judge the effect (usually 2, 4 or 6 weeks). At the beginning of each retro we would go down the list of all open items that had reached the revisit date and inspect them. Did the team do it? Did it work as intended? If yes, rule changes were made permanent and actions crossed off. If not, the items were consciously dropped or changed.

They had continuous improvement down to an art. It was a joy to facilitate their retros. They devoted a huge chunk of time to this process – 20-30 minutes out of 60. That sounds like a lot (it is!) but it worked very well for them. By the time they had analyzed the list, they usually had covered a lot of the things that bugged them.

I’ve never again seen such consistent follow-up. My Phase 0 is very bare bones compared to this: I bring the list of last retro’s agreements and ask what happened with them, boiling it down to 5 minutes.

This accomplishes several things:

  • It lets the team know that someone cares about what happens. (Whenever I remember to, I’ll also ask during the iteration – genuinely curious, not annoyingly!)
  • I can spot problems with follow-up early. And hopefully the team will notice them too

With a mature team, I’ll do this every once in a while. If I think there’s a problematic pattern, I’ll do it more often. I try my damnedest not to be accusing, but if the team consistently does very little of what they agreed to do, that’s indicative of a problem. Phase 0 lets us find this so that we can work on the lack of follow-through.

Curiously enough, I’m not the only one to come up with an extra phase before the 5 phases of lore. At least two other people have developed similar concepts: Marc Löffler and Judith Andresen. I’ve only recently heard about Marc’s ideas. I’m told it’s also something with checking follow-through but I’m relying on hear-say. I’m much more familiar with Judith’s work and her “Intro” is more elaborate than my Phase 0: She does an Intro at the beginning of every retrospective and it consists of the Agenda, restating the Vegas rule & the Prime Directive, and checking follow-through & team rules.

So, there’s at least 3 people who independently arrived at the concept of checking last retro’s agreements at the beginning of the next one. And those are just the Germans! Is anybody else doing this?

PS: Interested in retrospectives? Sign up to the Retromat newsletter to get related news and tricks!

Bonus shape for sticky notes

One of the topics in Darci Dutcher’s session “Running Killer Workshops Without Killing Yourself” at Agile on the Beach was promisingly called ‘Sticky note party tricks’.

“Don’t really use them at a party. Other people do not get excited about sticky notes.”
– Darci Dutcher

Well, I’m the kind of person who does get excited about sticky notes and that’s why I present to you the sticky note bonus shape: Diamonds! (Is “Diamonds are forever” now stuck in your head? You’re welcome! *evil laughter*)

fm_diamond-shape

This is super handy for when you want to color code stickies and don’t have enough different colors. Yeah! I’m excited! Aren’t you? 😉

Credits: Learned it from Darci Dutcher who learned it from Adrian Howard who learned it from Jeff Patton

Retromat is not meant for beginners!

Aaaargh, I recently found out that there are indeed people who just use whatever random plan Retromat spits out. Errh mah God! I was in serious denial about this, despite evidence to the contrary.

I never, ever meant for anyone to do this. The random plan was always meant as a starting point from which everyone would merrily click left and right to create a plan that fits their and their team’s needs.

That’s what I meant with the “tweak it” in “Planning your next retrospective? Get started with a random plan, tweak it, print it and share the URL”. It’s a little too subtle. To me it’s obvious that most random combinations will not work well together. It’s obvious to me, because I’ve facilitated retros before and I’m experienced. It’s not obvious for someone new to retros. So here’s a handy note to self:

What is obvious to me is not necessarily obvious to others. In fact, it will be least obvious to the people who need the clarification most.

How could I not realize this for so long? I guess I only get emails from people for whom it works. I don’t hear from those that fail with a random plan or those that “have to pick up the pieces after an inexperienced colleague unleashed a random retro on a team” (actual quote!). I’m so sorry!

I’ll try to find the time to beginner-proof Retromat ASAP. I’ve also thought about the best out-of-the-box, beginner-friendly retro plan I can come up with. It’s practically guaranteed to be better than a random plan.

To reiterate: Retromat is a great source of inspiration for people who know what they’re doing. It’s not a good place to start for people who lack the experience to know whether activities go together well.

In theory Retromat offers millions of plans for retrospectives. In practice only a fraction of these combinations work well. A random plan is highly unlikely to work out!

When you plan a retrospective with Retromat you have to make sure that you know how the results of one activity will be used in the next activity. That’s what the arrows at the sides are for: To flip through the activities for one that fits to the activities before and after it, as well as your team’s situation.

Retromat needs some experience. Please do not recommend it to beginners! At least not without fair warning. Recommend Agile Retrospectives instead and if it’s urgent, this plan. Thank you!

PS: Interested in retrospectives? Sign up to the Retromat newsletter to get related news and tricks!

Self-Regulating Discussions with Jeff Patton’s Cups

Do you know this inner debate when you’re facilitating and somebody keeps monologuing: “Is this still relevant? Should I stop him? Do the others look bored? I should cut him off …”

That makes me judge and jury about whether something is still relevant to the whole group. I don’t like to make that call. If you’ve got a team (or team member) that’s prone to rambling you can make the team facilitate themselves with Jeff Patton’s Cups (Jeff himself credits “Katrina”):

Write “Tangent” on several styrofoam cups and distribute them around the table. Whenever someone verbally wanders off one of the other team members can signal it unintrusively by raising one of the cups. Upon the signal ramblers usually cut themselves off and the team can decide whether to park the topic for later.

Other possible cups are “Sold” for people still arguing when they’ve already convinced everyone, “Too much detail”, “No solving” when you’re still trying to frame the problem, and so on.

Keep cups and pens ready. Whatever the team is struggling with, approriate signal cups will evolve.

Obviously the signal doesn’t have to be cups. Paper would also do it. But cups stand out more (figuratively and literally) and are a great visual reminder that each team member can help keep the discussion going.

PS: For something more specific and even more playful check out the Rathole technique by Sandy Mamoli.

24 Work Hacks – Das Buch

[English summary: We wrote a book at work (in German) and it turned out amazing!!! It’s a cross between coffee table and business book. Watch out for “24 Work Hacks“! If you’d be interested in an English version, tell me so that I can make a case for translating it 🙂 ]

Buchcover von "24 Work Hacks"

Endlich, endlich, darf ich es offiziell verkünden: Wir haben auf der Arbeit (ich arbeite bei sipgate) ein Buch geschrieben und es ist fantastisch geworden! Eine einzigartige Mischung aus Business- und CoffeeTable-Buch, d.h. richtig gute Fotos plus knackige Texte.

Wir haben versucht einen Rundgang durch unser Büro in Buchform zu gießen. Im Herbst 2015 haben wir mit Touren angefangen und seitdem Tausende Besucher herumgeführt und ihnen von unserer Arbeitsweise erzählt. Die Themen reichen von agilen Klassikern wie Retrospektiven bis zu innovativen, eigenen Lösungen wie Open Friday, Peer Feedback und vielem mehr.

Die bisherigen Rückmeldungen zu Beta-Versionen des Buchs bestätigen uns, dass “24 Work Hacks” richtig Lust darauf macht, agil und lean zu arbeiten. Ich wünschte, das Buch hätte es gegeben, als wir 2010 mit Scrum anfingen, denn wir hatten damals keine Ahnung, wie das alles aussehen könnte, wenn wir’s durchziehen. Naja, es hat auch so geklappt, aber leicht war’s nicht und die Inspiration und Vision im Buch hätte uns sicher geholfen.

“24 Work Hacks” erscheint am 15. September. Ihr könnt gerne schon mal auf Amazon vorbestellen 🙂

Mehr Infos, Bilder, ein Kapitel zum Probelesen usw. findet ihr auf der offiziellen Website zu “24 Work Hacks“.

Visualize remaining time with TimeTimer

How do you keep track of time when you facilitate a retrospective or other meeting? How do you make sure you all keep short timeboxes? A timer on a smart phone is one way to do it, but for me it lacks visibility. I forget the timebox and only remember it, when it’s used up.

TimeTimer

What works beautifully are TimeTimers. With a TimeTimer you set the timebox by pulling out a red disk. As soon as you let go, the red disk slowly starts retreating back below the white parts. That way you always have a pie chart of the remaining time. Elegant, easy to use and it communicates time very effectively!